Thursday, January 10, 2008

NanoArt 2007 is Open for Public VOTE

NanoArt is a new art discipline at the intersections of Art, Science and Technology, and relates to the micro or nanosculptures (atomic and molecular sculptures) created by artists or scientists through chemical or physical processes and visualized with powerful research tools like scanning electron or atomic force microscopes. The scientific images of these structures are captured and further processed using different artistic techniques to convert them into artworks showcased for large audiences.

37 nanoartists from 13 countries and 4 continents sent 121 NanoArt works to this second edition of the international competition. Public online voting is now open through March 31, 2008 at Judging is via the Internet and decided by the site visitors.

This site was founded by the artist and scientist Cris Orfescu ( to promote worldwide the NanoArt as a reflection of the technological movement. NanoArt is a more appealing and effective way to communicate with the general public and to inform people about the new technologies of the 21st Century and should raise the public's awareness of  Nanotechnology and its impact on our lives.
To vote for your favorite NanoArt work you can also visit directly the competition albums' site at and follow these 3 easy steps:
1. click on the album’s thumbnail to open album
2. click on the artwork’s thumbnail to see the large image
3. click on the number of stars you would like to rank that artwork

For more information please e-mail to

Sunday, January 06, 2008

NanoArt Animation

NanoArt Animation by Steve Luttrell, participating artist in the 2007 NanoArt International Online Competition. Please click on the image to view the animation. To see other artworks please visit

This artwork has 2 layers: the background layer is the original “nanoflower” image, and the foreground layer is a computer simulation of a Belousov-Zhabotinsky reaction ( To produce this artwork the foreground layer’s BZ reaction is modified so that it is tied to the background layer’s image in such a way that bright regions of the image act as if they are sources of reactants consumed by the BZ reaction. By suitably adjusting the BZ simulation parameters a foreground animation (5 cycling frames) of a “fizzing” reaction can be created, which is then rendered using appropriate colours and transparencies. Optionally, instead of displaying the full 5-frame animation as an artwork, its individual frames can also be used as artworks.